SivaNagendraSavarapu

10+

years building production pipelines

5

top VFX and game studios

AI x 3D

from research to deployed tools

OpenUSDUnreal EnginePyTorchTensorFlowComputer VisionAgentic AIRAG Systems
Siva standing on a waterfront at sunset in Vancouver

Building systems that make creative teams ship

BeziEpic GamesSony Pictures ImageworksAnimal Logic

About

10+ years building pipeline systems
at the intersection of AI and 3D production

I build the infrastructure that makes creative technology ship. From OpenUSD asset pipelines at Animal Logic to deploying Model Context Protocol servers inside Epic Games' live Fortnite pipeline and now building product software at Bezi, I work where engineering complexity meets creative scale.

My work spans production pipelines, realtime 3D systems, and AI-native tooling, including agentic Unreal Engine runtimes, cross-DCC OpenUSD workflows, and software platforms that help artists and engineers build faster together.

Bezi2026-Present
Epic Games2025-2026
Sony Pictures Imageworks2023-2025
Animal Logic2021-2023
MPC Film2018-2021
Rhythm & Hues2015-2018

Projects

Systems work with real production weight

From conversational OpenUSD tooling to Unreal-native agentic runtime work, these projects sit at the boundary between research prototypes and shipping pipeline infrastructure.

github.com/siva-nagendra

Open Source

GitHub repositories

Utilities, research experiments, and pipeline tools that show how I build outside the studio environment too.

usdchat31

Conversational AI bot for OpenUSD that lets you interact with your USD Stage using natural language. Ask questions, query prims, and modify properties without writing USD Python.

Python
OpenUSDLLM

Applying Latent Consistency Model research inside Houdini for rapid AI-driven image generation within a production DCC environment.

Jupyter Notebook
HoudiniLCM

Demystifying 2D Gaussian Splatting by simplifying the implementation, an educational deep-dive into Gaussian splat rendering.

Jupyter Notebook
Gaussian SplattingResearch

Experience

10 Years at Top Studios

Bezi

Senior Software Engineer

May 2026 - Present
Vancouver, Canada
  • Building software systems for collaborative 3D creation workflows at the intersection of AI and realtime graphics
  • Shaping platform architecture and product engineering for browser-native spatial content tooling
  • Applying production pipeline thinking to user-facing creative systems, performance, and developer experience
Epic Games

Senior Pipeline Engineer

May 2025 - Mar 2026
Vancouver, Canada
  • Fortnite asset pipeline spanning Modelling, Texturing, Rigging, and Animation with Python/C++ tools across Maya and UE
  • Deployed MCP servers for Maya and Unreal Engine, integrating Claude Code into Epic's production pipeline
  • Built agentic C++ UE Runtime combining Claude, Gemini, Depth Pro, Grounding DINO, and SAM2
  • Contributed to GenStudio internal GenAI product; implemented C2PA content provenance workflows
  • Built RAG-powered pipeline assistant that auto-generates visual workflow graphs
Sony Pictures Imageworks

Senior Software Engineer

Jul 2023 - May 2025
Vancouver, Canada
  • Engineered OpenUSD + Alembic-based asset transfer pipeline from Houdini to Unreal Engine
  • Built and maintained OpenUSD pipelines for VFX and Animation productions (Python, C++, PySide6)
  • DCC integrations across Maya, Houdini, and Unreal Engine ensuring cross-studio pipeline interop
Fantastic Four: First StepsKPop Demon Hunters
Animal Logic

Core Assets Pipeline Technical Director

Aug 2021 - May 2023
Sydney, Australia
  • Developed core Asset Pipeline systems using Pixar's USD, Houdini, Maya, and Python
  • USD schema extensions, pipeline plugin development, and UsdShade material workflows
  • Contributed heavily to USD texture/material workflows for the ALab public dataset release
ALab Public Dataset
MPC Film

Technical Director

Nov 2018 - Jul 2021
Bangalore, India
  • Built Real-Time Asset presentation pipeline in Unreal Engine
  • Developed MPC's core production pipeline tools in Python and PySide6
  • Built ION containers for reproducible software environments across shows
WandaVisionTop Gun: Maverick
Rhythm & Hues / Prana Studios

Texture & Lookdev Artist

Sep 2015 - Nov 2018
Mumbai, India
  • Lookdev and Lighting workflows with ImageEngine's Gaffer
  • Trained team in Gaffer, Substance Painter, and Mari
  • Unreal Engine and Unity for Previz and real-time VR
Hellboy (2019)2.0 (2019)Fear the Walking Dead

Skills

Technical Toolkit

Languages

PythonC++JavaMELJavaScriptTypeScript

AI / ML

PyTorchTensorFlowDeep LearningModel TrainingComputer VisionMultimodal AILLM IntegrationRAGMCPStable DiffusionGrounding DINODepth ProSAM2VAEDiffusion ModelsC2PA

AI APIs & SDKs

Anthropic Agent SDKClaude CodeOpenAI APIGemini APIMeshyTripoRodin

Pipeline & DCCs

OpenUSDOpenAssetIOShotGridMayaHoudiniUnreal EngineNukeGafferAlembic

Rendering & Real-Time

UE5PBR WorkflowsArnoldRendermanSubstance PainterSubstance DesignerVirtual Production

Tools & Frameworks

PySide6 / Qt6GitGitHubDockerGLTFWeb Frameworks

Contact

Let's build the next generation of creative infrastructure

I'm always happy to connect around software engineering, AI systems, realtime 3D, and production tooling for creative teams.

Based in Vancouver and currently building at Bezi.
Focused on AI platform, realtime 3D, OpenUSD, and creative developer tooling.
Email SivaView Resume
Siva Nagendra SavarapuVancouver, CanadaOpenUSD · Unreal Engine · Generative AI